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Learning product for 
compliance training

The product is built to work for any ethics and compliance training and thrive on any Learning Management System. This includes both interactive and non-interactive learning experiences.

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Cybersecurity - Gamified Learning Experience

This project aims to equip employees with the knowledge and skills to identify and mitigate cybersecurity risks in the workplace. 

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Projects

Gamified learning for compliance training

The product is designed to capitalize on the market by incorporating gamified learning, which is highly intuitive and reduces cognitive load. It can be used by both educated and less-educated employees to easily grasp complex ethics and compliance concepts.

Virtual Reality (VR) for laboratory experiences

The product aims to make laboratory experiments, such as pollination and math experiments, accessible in schools and colleges through the use of virtual reality, even for those that cannot be conducted in traditional settings. This product was introduced in technology-driven schools and colleges.

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3D simulations for entrance exams

The product involves the development and testing of more than 70 simulations with 3D models. It is grounded in the theory of observational learning, which aids in building long-term memory through visual, auditory, and motor engagement. This product was sold to school children in the USA and NEET students in India.

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